it does not apply to giants, swarms*, or altered reavers. This table is calibrated for normal reavers. You may multiply the managain out if you wish.īelow 15: do not anger. Look at the managain per monster of the target wave. provided you anger with the correct grade. This means more monsters in that wave, which means more mana from that wave! To anger a wave, simply toss a gem-bomb on the wavestone. after amps, you'll usually use 1 killgem-a tower surrounded by 8 amps, with maybe a few anti-swarmling towers attached to the sides.Īnd now for the most important strategy of all: anger management. Untill you get amps, 3-4 killgems is typical. Rule of thumb: any gem meant to do actual damage should have 2 to 4 times as much MINIMUM damage as the ARMOR level of the reavers. "what grade do I use, and how many gems should I have?" Poison and cyan are only usefull below wiz level 10, or on very specific maps (like the one where you can only build traps).īlue and purple are moderately usefull support colors white may be substituted for black if only white is available. Pure orange becomes usefull once beam is unlocked. The best colors at low levels are red, yellow, and to a lesser extent, black. It is advised to play at least chapter 1, in order to familiarize yourself with the fundamental concepts of gemcraft. In order of difficulty and complexity: "gemcraft"( chapter one), gemcraft chapter 0, gemcraft labyrinth, gemcraft chapter 2: chasing shadows. However, its level can still be increased with talisman fragments.Welcome to chasing shadows, where a LOT of stuff is going on. Chain Hit skill can't be manually learned from skills screen without purchasing the Magician's Pouch.With no other skill points, this would require Wizard Level 1,775.For all skills maxed, other than uncapped skills, it costs 12,420 skill points.Bold: Available with Magician's Pouch or Steam version.†† +10 level boost for these skills after beating Field Y6.† Additionally, having this skill, regardless of level, allows use of the associated gem type, spell, or structure on any non-vision field.3% enraging monster HP and armor penalty +1% EXP bonus for monsters in enraged waves Kill 193 cursed and frozen swarmlings within 7.6 +1 number of stings/wasp before vanishing Kill 216 cursed units within 7.3 (after G2) Kill 45 cursed and frozen reavers within 15 +25% regeneration power for grade 7+ gems Kill 93 cursed and frozen monsters within 6.5 Kill 17 cursed and frozen giants within 10 +10% dual, triple, and quad gem damage/specials multiplier Wake of Eternity can have a skill cap of 70 with the right fragments after beating Field Y6. However, it's possible to have skill levels up to 60 on capped skills with talisman fragments. Skills written in Bold have no skill caps.Īll other skills are capped at 45. The first costs 1000 cores, and increases by 100 for each skill point purchased (cost(n) = 1000 + (n - 1) * 100). ![]()
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